T.X.L

Harvard XR 2026 Lead of Showcase & Competition

This project reimagines an XR showcase not as an event, but as a multi-user system. I designed and operated an end-to-end platform that integrates submission workflows, evaluation pipelines, and real-time audience interaction across physical and digital environments.

Skills & Tools
  • Management & Organization
  • Product
  • User Experience
  • Figma
  • Database (Airtable, Notion)
Tags
Product Management · Systems

Problems

XR showcases involve complex interactions between creators, judges, and audiences — yet they are rarely designed as systems.

The challenge was to create a structure that could:

  • fairly evaluate diverse and interdisciplinary projects
  • support real-time interaction across physical and digital spaces
  • maintain clarity and flow under tight time constraints

Methods

1. System as Product

I reframed the event as a decision-making system, composed of interconnected layers: intake, evaluation, interaction, and output.

2. Structured Evaluation Pipeline

Designed a two-stage review system:

  • remote asynchronous judging
  • live pitch evaluation

Defined scoring criteria to reduce ambiguity, improve comparability, and support consistent decision-making.

3. Multi-Role Experience Design

I mapped three core user groups:

Judges

  • clear scoring interface
  • reduced cognitive load
  • comparable evaluation structure

Participants

  • transparent pipeline
  • dual format: pitch + demo

Audience

  • active engagement through voting
  • access to interactive demos

4. Hybrid Interaction Layer

The project bridges spatial and digital experience:

  • Physical: demo booths, spatial navigation
  • Digital: voting system, evaluation structure
  • Temporal: pitch sequencing and flow control

System diagram

Outcomes

  • Launched a multi-stage XR Showcase & Competition system processing 100+ submissions from 20+ countries
  • Designed and executed a finalist experience for 12 selected teams, combining live pitches, demo booths, and audience interaction
  • Supported consistent decision-making across 14 judges through structured scoring criteria and evaluation workflows
  • Activated real-time audience participation through digital voting and interactive demos, engaging 300+ attendees
  • Coordinated a high-complexity live system across physical space, digital interfaces, and time-sensitive decision points

Demo Booth map & Pitch Schedule

Some Posters

Audience voting

Onsite Photos